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  • Banshee Game thumbnail
  • Freedom thumbnail
  • Mechadroids thumbnail
  • Dark Choices thumbnail
  • Catch 2122 thumbnail
  • Root Access thumbnail

Test Code Highlight

April 30th, 2014

In C# an object-level lock looks like this: [csharp] lock (this) { // Your synchronised code } [/csharp] In Java you achieve object-level locks using synchronized blocks, which are essentially the same thing: [java] synchronized (this) { // Your synchronised code } [/java] Unfortunately, in C++ you do not have a simple statement for object-level locking (although I’m sure you can create a template to do it). Instead, you need to need instantiate a mutex (mutually exclusive) object (part... (read more)

RT @Jargon64: C++ class generics? No problem! I feel my power growing stronger! #GameDev #RV

15/02/2014 @ 10:57am UTC

RT @CWolf: Fixed the chat so it works / scales properly in all resolutions after it broke a little after some upgrades. Looks awesome again…

14/02/2014 @ 11:18pm UTC

RT @ZeroDependency: On this Valentines Day, tell us what games you love, or helped you to find love. #LoveInGames

14/02/2014 @ 8:31pm UTC

RT @Jargon64: And naturally, if the cat fits, it sits! :) #RV http://t.co/oNkwy9QrGN

14/02/2014 @ 4:32pm UTC

RT @Jargon64: Wooo! New headset has arrived. No more annoying @CWolf @DaveCunnah @zo3ff @1NVERACITY and everyone else on TS :D #RV http://t…

14/02/2014 @ 4:28pm UTC